I am a Generalist and a videogame enthusiast, in the past few years I’ve been focusing on the development and creation of assets and character for real-time environments. I’ve also improved my competences in technical art direction through kinematics, game design, and direction.
I am a highly motivated, passionate, creative, and a strategic thinker with over 24 years of experience in design and development. I have a vast experience in making games involving multiple disciplines, process of bringing creative ideas and making them visually perceivable. Including but not limited to product design with large and small internationally distributed product teams.
I am a skilled detail-oriented technical designer that focuses on prototyping, scripting, and designing qualitative products. In addition, I have a vast experience in both Unity and Unreal game publication. Currently, I am looking for a new team to continue exploring my skills, to constantly hone and grow my knowledge in this exciting medium.
My principal goal as an Generalist is to be a well-rounded artist and leader. Someone who inspires and guides the vision of the design and developer team to create a culture of exploration and experimentation. Guided by the brand strategy and creative brief, empowered and grounded, while being excited and inspired to push boundaries to give our player an unforgettable game experience.