CATEGONZALES

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MYBIO


PERSONAL PROFILE

 

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CATHERINE R. GONZALES

  • I am a Generalist and a videogame enthusiast, in the past few years I’ve been focusing on the development and creation of assets and character for real-time environments. I’ve also improved my competences in technical art direction through kinematics, game design, and direction.

  • I am a highly motivated, passionate, creative, and a strategic thinker with over 24 years of experience in design and development. I have a vast experience in making games involving multiple disciplines, process of bringing creative ideas and making them visually perceivable. Including but not limited to product design with large and small internationally distributed product teams.

  • I am a skilled detail-oriented technical designer that focuses on prototyping, scripting, and designing qualitative products. In addition, I have a vast experience in both Unity and Unreal game publication. Currently, I am looking for a new team to continue exploring my skills, to constantly hone and grow my knowledge in this exciting medium.

 

AREA OF EXPERTISE

My principal goal as an Generalist is to be a well-rounded artist and leader. Someone who inspires and guides the vision of the design and developer team to create a culture of exploration and experimentation. Guided by the brand strategy and creative brief, empowered and grounded, while being excited and inspired to push boundaries to give our player an unforgettable game experience.


Art Direction

  • UI/X Interface Designer
  • 2D and 3D Technical Artist
  • Design Style Guide Creation
  • Technical Texture/PBR Shades
  • Rigging and Animation
  • Concept Art
  • Game Logo

TECHNICAL DESIGNER

  • Game Mode Panels
  • Game Assets
  • Game Modular Props
  • Level Environment
  • Game HUD/Panels
  • Technical Effects


GAME DEVELOPER

  • Menu System
  • Game Elements
  • Game Mechanics
  • Game Mode
  • Library Components
  • Product/Demo Prototype


SKILLS PROFICIENCY

  • Application Tools | Design Elements
    1. Photoshop   
    2. Illustrator     
    3. inDesign   
    4. Microsoft Blend     
    5. Flash     
    6. Premiere     

  • 3D Game and Animation Tools | Game Assets and Props
    1. Photoshop   
    2. Maya     
    3. 3D Max   
    4. ZBrush   
    5. Substance Painter     
    6. Marmoset     
    7. Crazybump     

  • Engine Tools | Game Design
    1. Unity   
    2. Unreal     
    3. xCode   
    4. Visual Studio     
    5. Construct     
  • Script | Programming Languages
    1. C++   
    2. C#     
    3. Java   
    4. Javascript     
    5. HTML     
    6. CSS    
    7. PHP     
  • Project Tools | Project Management
    1. Github   
    2. Slacks     
    3. Trello   
    4. JIRA     
    5. Tortoise SVN     



Work Experience

  • Adjunct Professor | Advance 3D Modeling
    1. Vancouver Animation School | October 2020 up to present
  • Game Designer and Developer | Team Lead
    1. Blacksmith Interactive Games Limited | May 2020- November 2020
  • Game Designer and Developer | Team Lead
    1. Pendylum Games Interactive - Canada | February 2012 - April 2020
  • Game Designer | Team Lead | Freelance
    1. Media Vision - Canada | September 2017 - December 2019
  • Game Designer | Art Director | Freelance
    1. SupAR Games - Canada | September 2017 - December 2019
  • Game Design | Adjunct Instructor
    1. Trios College - Canada | September 2016 - September 2019
  • Game Development | Adjunct Instructor
    1. Ryerson University - Canada | September 2016 - September 2018
  • Game Artist | 3D Artist | Freelance
    1. Dark Wing Studio - USA | January 2013 - February 2015
  • Game Artist | 3D Artist | Freelance
    1. Galaxy Forge Games - USA | September 2012 - April 2013
  • Game Artist | Storyboard Artist | Freelance
    1. Tim Horton - Canada | May 2010 - March 2011
  • Corporate Artist | 3D Artist | Freelance
    1. Papelmeroti Inc. - Philippines | October 2009 - December 2009
  • UIX Designer | Front-End
    1. SolutionQ - Canada | November 2007 - October 2009
  • UI/X Technical Designer | Front-End
    1. Riptown - Canada | June 2007 - October 2007
  • Web Designer and Developer | Front-End
    1. Bedbug LLC - Canada | March 2005 - May 2007
  • Web Designer and Developer | Front-End
    1. McCann World Group - Canada | January 2004 - February 2004
  • UIX Flash Developer | Front-End
    1. Autodesk - Canada | Jul 2004 - December 2004
  • UIX Developer | Front-End
    1. MCCG - Canada | September 2003 - June 2004